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Thread Statistics | Show CCP posts - 17 post(s) |

Alvatore DiMarco
Capricious Endeavours Ltd
86
|
Posted - 2013.05.08 22:46:00 -
[1] - Quote
If there isn't a way to turn off the system scanner's auto-sweep when entering a system, it's going to get extremely annoying in an amazingly short amount of time. 32-jump round-trip to Jita and home again. |

Alvatore DiMarco
Capricious Endeavours Ltd
86
|
Posted - 2013.05.10 01:45:00 -
[2] - Quote
It is imperative that this "automatic scan sweep" have an on/off setting, the scanner itself get a button to manually scan on-demand, and that the settings (Auto, manual, repeat) remember their configuration between logins. |

Alvatore DiMarco
Capricious Endeavours Ltd
95
|
Posted - 2013.05.11 00:22:00 -
[3] - Quote
YuuKnow wrote:My first impression:
I'm confused to how the new changes and the old directional scanner relate. The old directional scanner could be set to 14au and 360 degrees and scanned manually. I was assuming that the new sensor overlay was just a graphical adaption to the old directional overlay, but from playing around with it its confusing.
-The new sensor overlay has infinite range whereas the old directional has just 14au range right? -When I 'turn on' the sensor overlay its auto-updating correct? Doesn't seem like it on the actual signiture list on the directional -scan... or is the sensor overlay more a reflection of the old scanning system, not the directional scan? - Does it make sense for these to be seperated?... why the seperation of the two types of scans? One scans for anoms and the others ships, but realistically, why can't a scan just be a scan? Its weird that the scanner is autoupdated and the directional scan is still manual...
yk
The new "Discovery Scanner" replaces your old Onboard Scanner. The Directional Scanner is unrelated and remains untouched. |

Alvatore DiMarco
Capricious Endeavours Ltd
99
|
Posted - 2013.05.12 00:42:00 -
[4] - Quote
Daniel Plain wrote:Shuin Pa wrote:First and foremost, I like the concept of the scanner thingy that you can see what's out there in the great unknown on your computerized HUD. if you see what is out there almost instantly, how are you still justified in calling it 'the great unknown'? i'm not trolling, i'm serious. seeing what's going on in the system after a brief scan takes the uncanny feeling of uncertainty you used to have and puts it in a little can labeled 'exploration(lol)'.
As far as anoms go, it's basically the same thing we already did with the system scanner except faster and in a prettier sort of way. For myself at least, I like sometimes just getting in an AF and roaming around for small anoms.
This change means I spend more time running those anoms and less time waiting for the system scanner to finish looking for them. |

Alvatore DiMarco
Capricious Endeavours Ltd
136
|
Posted - 2013.05.24 10:09:00 -
[5] - Quote
I'm not sure what happened in today's patch, that is to say the one just recently, but it seems to have broken the Scanner button on the HUD. Before, you could click on it and if you didn't hold the left mouse down then the radial menu would disappear. Now it stays permanently if you click without holding, but every time you click after that (including if you click on the menu options) your mouse cursor re-centers and the radial re-opens. The only way to close it is to hit ESC.
I suppose I should submit it as a bug report. |

Alvatore DiMarco
Capricious Endeavours Ltd
146
|
Posted - 2013.05.26 05:25:00 -
[6] - Quote
Now that the scanner button is fixed, it seems the sweep animation is broken. It will go 'round and 'round even when I have "show overlay" turned off. So then I turn the overlay on, wait a moment, then turn it off again to fix the sweep. It usually works when I do that.. sometimes it doesn't. |

Alvatore DiMarco
Capricious Endeavours Ltd
149
|
Posted - 2013.05.26 14:01:00 -
[7] - Quote
Brooks Puuntai wrote:Kalel Nimrott wrote:You shouldt know what type of signature is until you have it scanned down to at least 25%. Actually, the current system works fine in that aspect. Not completely. While I haven't done much testing on it as of yet. I have been able to assume that 20% str sigs are Combat, 10% str are profession sites, and >5% str are gas. So after some time it will allow players to know with a great certainty what type of site it is off of the overlay. However like I said I haven't really been monitoring or done much testing, so I could be off.
This might be a part of why they initially removed the % strength readout from the scanning system. They were hoping to eliminate the practice of cherry-picking by initial signal strength, but everyone and their little sister's ugly dog demanded to have the % readout so it was put back in.
In regards to the overlay being broken, it seems like what's happening is that it does the initial sweep on system entry and then just gets stuck doing the sweep animation. |

Alvatore DiMarco
Capricious Endeavours Ltd
152
|
Posted - 2013.05.26 22:02:00 -
[8] - Quote
The Discovery Scanner is a probe. Or rather, it turns your ship into a super-long-range DSP. It's the same functionality "professional explorers" spent pages and pages and pages alternately crying, complaining, raging and mudslinging about losing when they learned DSPs were out of the game for Odyssey.
I don't see much difference between dropping a single DSP and having the Discovery Scanner turn your ship into a DSP except that the old method took longer and comparatively much more tedious. |

Alvatore DiMarco
Capricious Endeavours Ltd
154
|
Posted - 2013.05.27 03:38:00 -
[9] - Quote
Kalel Nimrott wrote:Ok, I'll asume that th DS is a DSP. I don't agree that you should know what type of sig is without core probes or combats. It makes things easier. I dont like it as it screw a couple of mechanics in wspace. With the rest I dont have an issue.
Its like serving your meal already digested.
Are we using the same Discovery Scanner? Things either show up as warpable green anoms just like they did with the old Onboard Scanner (or a single scan pass of a DSP) or they show up as red gibberish-named "Cosmic Signals" that don't tell you what type they are until you deploy probes and scan them to at least 25%. |

Alvatore DiMarco
Capricious Endeavours Ltd
154
|
Posted - 2013.05.27 05:10:00 -
[10] - Quote
Maybe the difficulty here is in what "Anoms" and "Sigs" are defined as.
"Guristas Forsaken Hub" is an Anom. You should absolutely see the name of that, because they always come up as 100% green and warpable.
"Serpentis Data Fortress" is a Data-type Cosmic Sig. You should see it come up via Discovery Scanner as a red bracket in space that just tells you the signature ID (Ex: QOV-361) and the distance (23.4 AU) and the base signal strength (8%), where only probing can reveal what type it is (Data) at 25% and finally the name at 75%.
That's the Discovery Scanner I've been using. As for myself, I've never seen it tell me what type of site it is (Data, Relic, Combat) without probes. |

Alvatore DiMarco
Capricious Endeavours Ltd
156
|
Posted - 2013.05.28 04:38:00 -
[11] - Quote
Regan Rotineque wrote:
Okay... I read your whole response, and I am not against this feature...i want you first and foremost to realize and recognize that. But in your response you say exactly what I am saying is wrong with this feature....
Not EVERYONE wants to do this.....not EVERYONE wants to go and play in anoms and other things. In fact there are many of us who will never ever use this, even though I think its top notch and provides others with some interesting game play.
But your solution is - we want to open a permanent window - why? Did someone ask for this? Did your paying public tear down the walls and say "boy do we need this feature added to EvE!"
I am not gonna rage and quit or any of that I do love this terrible game that we play......I just think this is daft, it will probably be the # 1 requested change after the release. Sometimes you want to go out scanning and you want to have this active. Other times I must admit its just a bunch of fluff that clutters the screen and adds zero value to game play.
I have added several prior posts on this subject - and unless you are in a ship that you actual can use to go and clear anoms or care about the scanned down sites i have no idea why i would need or use this - my freighter is not headed into an anom any time soon, nor a JF or my macks or almost any industrial for that matter and when traveling the wastes of null and low sec the last thing i give a flying about is anoms when im trying to get the hell out of a gate camp or bubble.
Sorry but you ask for our feedback and sometimes its not going to be what you want to hear.
~Regan~
To be completely honest, I'm almost completely sure that if CCP limited themselves to only adding things that the userbase said should be added, nothing would new be added and nothing that already exists would be improved.
Ever.
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Alvatore DiMarco
Capricious Endeavours Ltd
159
|
Posted - 2013.05.28 12:40:00 -
[12] - Quote
So the Discovery scanner no longer shows sigs, instead giving you only anoms?
We were told "The discovery scanner now functions exactly like a DSP does and that's why we're removing them." If the answer to my question is in fact "yes", then the DSP functionality has been removed from the game entirely.
The most tedious part of looking for sigs was the business of dropping a probe, waiting for the scan, finding out that there's nothing in the first place, recalling the probes and reloading the launcher and then moving to the next system. If we're back to that, then I just don't know what to say. |

Alvatore DiMarco
Capricious Endeavours Ltd
160
|
Posted - 2013.05.28 14:29:00 -
[13] - Quote
Reporting in from SiSi, where I've just been hopping around in an Incursion constellation.
Anoms appear as normal, and sigs still appear on the overlay and on the the scan list as well - albeit at 0% strength. I don't know about all the cherry-pickers out there, but this works for me.
Interestingly - and a very welcome discovery - it would appear that Sansha in Incursion systems do not warp into Relic sites. |

Alvatore DiMarco
Capricious Endeavours Ltd
160
|
Posted - 2013.05.28 14:42:00 -
[14] - Quote
Durzel wrote:Altrue wrote:Even if I live in wormholes, and even if I usually always complain... For once, I agree with the developpers. Yes using DSPs this way is the only way for them to be useful, and its a creative way of using them. However, I think it's too far from the original conception of how scanning should work. People using only one probe and being able to divide in ten seconds by 4 or 5 the amount of signature they need to scan to find the right one... Sounds like a bit too OP to me. I'm with this guy. I spend 99% of my time in wormholes, and scan for most of that time. It's never sat well with me that you could discard all but a handful of signatures in a system simply by dropping a DSP and referring to a lookup table (or memory given enough time). This is probably an unpopular point of view because I can accept that there will be people who were reliant on signature sizes and finding needles in haystacks a lot faster than was ever intended, but if this change brings back some of the mystery in wormholes, even if it involves spending a little more time, then it'll be for the greater good imo.
According to my tests literally just 15 minutes ago, the Discovery Scanner means you'll have warpable IDs on all anoms in-system and you'll have 0% IDs for all sigs in-system. Clicking on the sigs with the solar system map up will give you a red sphere for that sig. |

Alvatore DiMarco
Capricious Endeavours Ltd
164
|
Posted - 2013.05.28 18:54:00 -
[15] - Quote
Gladi wrote:Gladi wrote:Hi guys
Dont know if it has been mentioned, but is it intentional to get all the anomalies listed on the scanner when entering a system?
currently we have to wait for the onboard scanner to finish once we enter a system. on SiSi, when i have the scanner windows open and jump to a new system, I get all the anomalies and signatues listed even before the transition effect is done! No wait for the Overlay animation to end, ist right there.
I mean hey thats great, its easier to catch those anomalie farmers, but for them its unfair. If they keep an eye on the local they have a chance the escape now. If it stays that way, they will have a even smaller window!
No answere to this one yet?
They've messed around with the scanner system a few times now, so by now I suspect the logical answer to this would have to be "Yes, it's intentional." |

Alvatore DiMarco
Capricious Endeavours Ltd
167
|
Posted - 2013.05.29 03:34:00 -
[16] - Quote
If you want to see sites in space, turn the overlay on. For the people who don't want to see sites in space, they absolutely should fade. If you actually care about what anomalies and what sites are out there, you'll be either flying around with the overlay turned on or watching your scanner window, which serves the same purpose.
As far as Incursion systems are concerned, it might be nice if the jump tunnel did a fade from the usual grey to Sansha Green somewhere during the actual jump instead of the harsh and sudden instant change we have now, but that's probably a technical issue and will be more than suitable for a point release rather than needing to be in Odyssey on the 4th.
Incursion sites being transferred off the overview and onto the overlay/scanner as anomalies could be completely amusing.
I'm curious what you're implying by "information it ought not to have scanned ... at all". |

Alvatore DiMarco
Capricious Endeavours Ltd
192
|
Posted - 2013.06.01 19:29:00 -
[17] - Quote
Those precious look-up tables also encouraged and enabled cherry-picking, turning Treasure Hunting into something easily farmed.
CCP hates farming. |

Alvatore DiMarco
Capricious Endeavours Ltd
196
|
Posted - 2013.06.01 22:37:00 -
[18] - Quote
Zircon Dasher wrote:Alvatore DiMarco wrote:Those precious look-up tables also encouraged and enabled cherry-picking, turning Treasure Hunting into something easily farmed.
CCP hates farming. Meh. Nothing really changes on the farming front for flesh and blood players. The biggest cherry picking impact will be for scanning from non-bonused ships/ those with low skills (since increased probe strength increases the spread between bands) and the constant monitoring of large systems. Treasure hunters will just use a combat probe or split core probes up..... farming isn't going anywhere
I think the most important part of your post might be "Nothing changes for flesh and blood players". |

Alvatore DiMarco
Capricious Endeavours Ltd
196
|
Posted - 2013.06.01 22:48:00 -
[19] - Quote
I've noticed that the spheres that accompany initial 0% readings are in fact different sizes. It may be worth putting some time into investigating that. |

Alvatore DiMarco
Capricious Endeavours Ltd
220
|
Posted - 2013.06.03 11:22:00 -
[20] - Quote
As a bit of last-minute fast feedback..
..having considered the matter quite thoroughly during our recent.. server difficulties.. it does in fact seem to me that perhaps having the scanner list populated instantly is in fact a bit too fast. If the scanner list is going to be totally populated for free and without even so much as a button-click, it really really should wait until the end of the scan sweep for that population to happen.
There is some way to implement this, right? |
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